![]() We made an all-new UI that allows players to get creative with their combinations, and the tech art team worked hard to make sure all the pieces fit together and work correctly in-game. “Optimization was an important part of the process,” comments Mianowski, “We made Genji’s Mythic skin as rad as possible, keeping game performance in mind for everything we created.” Getting all the assets into the game required a whole new pipeline to account for the extra customizations and additional technical requirements. Because of this, all of Genji’s animations were reviewed and tweaked by the animation team as well to make sure all three of the masks animated and fit correctly over the skull underneath. Genji’s mask opens during Dragon Blade, hero poses, and one of his highlight reels. “The Dragon model for his ultimate was also re-designed, which we’ve rarely done in the past,” explains Mianowski. Blizzard wanted to play with the idea of Genji's cyberization, which played a key part in the sound design for this skin. Many of Genji's emotes, highlight intros and weapons got unique sound effects for his Cyberdemon skin. The team wanted to lean into the Cyberpunk themes and made his sword synth and digital sounding. They re-did many of Genji's sounds and voice lines for his Mythic skin, including all new effects for his Dragonblade ultimate. The SFX team re imagined Genji's audio aesthetic by leaning into the concept art and cyberpunk themes. Gameplay was extremely important to the VFX team, for that reason they made sure that the special effects are only seen by Genji and his teammates to keep visual clarity. Blizzard wanted to push VFX further than originally planned for their Mythic Skins. Blizzard started small by working on the ambient details, like adding smoke when Genji's mask opens, and then experimented with his abilities. All of Genji's abilities got special VFX for his Mythic Skin, both in-game and in menus. Once Blizzard had the skin in-game, they began adding VFX. Finally, Blizzard had to create an all-new UI for the Mythic skin customization. Keeping performance optimized was also a large priority for Blizzard, to make sure everyone who got the skin could enjoy it. ![]() Blizzard also re-designed his dragon model for the skin, and the animation team had to change many of Genji's victory poses and highlight intros to work with the new dragon and mask animations. His shurikens, sword, dagger, sword sheathe, and dagger sheathe all have different meshes which come with diffrent color variations for Cyberdemon Genji. Modeling Cyberdemon Genji was difficult due to the large amount of weapon meshes that he has. All of the skin's variations were finalized in concept art before modeling and animation work began. Integrating the theme of the skin while staying true to the character of Genji was a priority for the design team, so they prioritized armor and tattoo design which accomplished that. ![]() They started out similar to what they would with a legendary skin, and then worked on ideas for customization, variations and effects. This article is a summary of the lengthy blog post detailing the different disciplines which came together to create Overwatch's first Mythic skin.īlizzard started Cyberdemon Genji the same way they start with any other skin, concept art. Cyberdemon Genji is Overwatch's first Mythic tier skin, and Blizzard has posted an in-depth blog explaining how it was created.
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